V2
AnimTextData\Tables\Graphs\NPC_Gun.agx

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EnterCoverStandingLeft
0
1
coverstanding_into
EnterCoverStandingLeft
0
1
ToCoverStanding
EnterCoverStandingLeft
0
1
coverstanding_tomirror
EnterCoverStandingLeft
0
1
ToCoverStandingMirror
EnterCoverStandingLeft
0
1
coverstanding_out_sighted
EnterCoverStandingLeft
0
1
GripOffset_RightArm_MirrorCover
EnterCoverCrouchingLeft
0
1
coverstanding_into
EnterCoverCrouchingLeft
0
1
coverstanding_tocovercrouching
EnterCoverCrouchingLeft
0
1
coverstanding_tomirror
EnterCoverCrouchingLeft
0
1
coverstanding_tocovercrouchingmirror
EnterCoverCrouchingLeft
0
1
coverstanding_out_sighted
EnterCoverCrouchingLeft
0
1
GripOffset_RightArm_MirrorCover
DynamicTraversal
0
1
DynamicAnimation
EnterCoverStandingRight
0
1
coverstanding_into
EnterCoverStandingRight
0
1
ToCoverStanding
EnterCoverStandingRight
0
1
coverstanding_tomirror
EnterCoverStandingRight
0
1
ToCoverStandingMirror
EnterCoverStandingRight
0
1
coverstanding_out_sighted
EnterCoverStandingRight
0
1
GripOffset_RightArm_MirrorCover
EnterCoverCrouchingRight
0
1
coverstanding_into
EnterCoverCrouchingRight
0
1
coverstanding_tocovercrouching
EnterCoverCrouchingRight
0
1
coverstanding_tomirror
EnterCoverCrouchingRight
0
1
coverstanding_tocovercrouchingmirror
EnterCoverCrouchingRight
0
1
coverstanding_out_sighted
EnterCoverCrouchingRight
0
1
GripOffset_RightArm_MirrorCover
MeleeAttackBashStart
0
1
MeleeAttackBash
FireAutoStart
0
1
FireAuto
FireAutoStart
0
1
FireAutoPush
ChargeUpStart
0
1
ChargeUp
FireSingleStart
0
1
FireSingle
ThrowGrenadeStart
0
1
ThrowGrenade
ThrowGrenadeStart
0
1
coverstanding_throwgrenade
ThrowMineStart
0
1
ThrowMine
ReloadStart
0
1
Reload
ReloadStart
0
1
coverstanding_idle
ReloadStart
0
1
coverstanding_shufflebackward
ReloadStart
0
1
UpperBody_BoneWeights
ReloadStart
0
1
coverstanding_out_sighted
BoltChargeStart
0
1
BoltCharge
DodgeLeftStart
0
1
DynamicAnimation
DodgeRightStart
0
1
DynamicAnimation
DynamicPathing
0
1
DynamicAnimation
ShuffleForward
0
1
coverstanding_shuffleforward
ShuffleForward
0
1
coverstanding_shuffleforward_sighted
ShuffleBackward
0
1
coverstanding_shufflebackward
ShuffleBackward
0
1
coverstanding_shufflebackward_sighted
DynamicShuffle
0
1
DynamicAnimation
JumpTraversal
0
1
relaxed_jumptraversal
LadderClimbUp
0
1
Ladder_ClimbUp_RightHand
LadderClimbUp
0
1
Ladder_ClimbUp_LeftHand
LadderEnterClimbUp
0
1
Ladder_ClimbDown_LeftHand
LadderEnterClimbUp
0
1
DynamicAnimation
LadderClimbDown
0
1
Ladder_ClimbDown_LeftHand
LadderClimbDown
0
1
Ladder_ClimbDown_RightHand
LadderEnterClimbDown
0
1
Ladder_ClimbDown_LeftHand
LadderEnterClimbDown
0
1
DynamicAnimation
JumpTraversalLand
0
1
relaxed_jumprunland
JumpTraversalLand
0
1
relaxed_jumpinplaceland
LadderExit
0
1
DynamicAnimation
GravDashStart_Short
0
1
GravDash_Short
GravDashStart_Medium
0
1
GravDash_Medium
GravDashStart_Long
0
1
GravDash_Long
CastTargetStart
0
1
CastTarget
CastSelfStart
0
1
CastSelf
